RMMV Schlangan et la fine équipe - v4.38 - Update on the 18th July 2021

Schlangan

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UPDATE - Version 4.25 + Version 4.26

Same as last time, I forgot to post here when I released version 4.25, so two version instead of one.
Two more missions since the last post, have fun!
 

Schlangan

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UPDATE - Version 4.27

Enjoy a new mission, continuation of the previous one.
Just to serve you ~~
 

Schlangan

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UPDATE - Version 4.28

Here comes a new mission after a few days. That mission was easy to create and takes only 20 minutes playtime. Hence the quick release.

Next mission will taker longer to design.
 

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UPDATE - Version 4.29

New mission, in big maps. Have fun exploring the place :D
 

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UPDATE - Version 4.30

Let's keep exploring this strange world, with new troubles coming right up!
 

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UPDATE - Version 4.31

More trouble along the way, still in the same location. Don't give up!
 

Schlangan

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UPDATE - Version 4.32

Last mission on this planet. Have fun!
 

Schlangan

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UPDATE - Version 4.33

A new mission on a new planet. Enjoy a tropical island for a while :D

Additional changes :
- Change : In mission I.1, Treh Ning now jumps to the end of the cave, allowing the player to go back to the beach for further training.
- Fix : The daylight now immediatly passes through the destroyed caban's wall in mission I.15
- Fix : Schlangan and Agenusha now both have the effects of their auras on the map during their battles in mission II.6
- Fix : Strange shadows of Michael with the enhanced black aura do not appear anymore in the ship in mission II.17
- Fix : The BGM is not sinister anymore for Schlangan's end of training in mission II.23
 

Schlangan

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UPDATE - Version 4.34

New memory mission. Enjoy!
 

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UPDATE - Version 4.35

Another memory mission, have fun visiting a huge ball-like spaceship. Perhaps you've already seen that in some movies...
 

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UPDATE - Version 4.36

We still follow the memories, with someone additional happening at the end. Have fun!
 

Schlangan

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UPDATE - Version 4.37

It has been a while, a secondary mission ! Have fun ~~
 

Latest Profile Posts

Added a small refining scene to my game.

It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.
finally got footage of my main character running around the main hub world. I've fixed a few things tho even since this video unsurprisingly lol.
 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…

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