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- Sep 16, 2012
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So I have kinda been playing around with the idea of allowing players the option of using scientific notation vs normal long numbers. Which would also allow developers to use much larger numbers and still fit them in a small area to display. Also large numbers in scientific notation are easier to read for some player groups. This script would be an effective space saver for numbers that are 1,000,000 or larger.
So a number like this:
1,000,000,000,000,000,000,000 becomes 1.0e+21
Largest number you can have without it displaying inf: 1.7976931348623157e+308 doubt anyone will use numbers this high but still...
Because Yanfly has scripts that allow developers to go beyond the normal number caps this script will support them.
You will be able to set what size number will get converted to scientific notation for each category. You can also use a switch to turn the scientific notation on or off.
Currently my script supports:
Need to work on support for:
So my questions to you all is this a script you would be interested in seeing me finish? And are there other scripts you would like to see this script support? I won't be releasing this script until it supports all of Yanfly's scripts at least.
Edit: Due to current obligations I am putting this script on hold for now.
So a number like this:
1,000,000,000,000,000,000,000 becomes 1.0e+21
Largest number you can have without it displaying inf: 1.7976931348623157e+308 doubt anyone will use numbers this high but still...
Because Yanfly has scripts that allow developers to go beyond the normal number caps this script will support them.
You will be able to set what size number will get converted to scientific notation for each category. You can also use a switch to turn the scientific notation on or off.
Currently my script supports:
Gold values
Skill costs < custom skill costs are only partially supported at the moment
Actor levels < Found out I have a display bug with this one right now
Actor param's < Status window supported now
Equipment param's
Shop prices
Battle damage and battle log
$game_variables in windows
Debug < only for displaying numbers need to find a way to allow you to change numbers in debug to large numbers
Item menu
Skill costs < custom skill costs are only partially supported at the moment
Actor levels < Found out I have a display bug with this one right now
Actor param's < Status window supported now
Equipment param's
Shop prices
Battle damage and battle log
$game_variables in windows
Debug < only for displaying numbers need to find a way to allow you to change numbers in debug to large numbers
Item menu
Enemy target info
Saves
Enemy levels
Some of the lunatic scripts
Possibly some other Yanfly scripts
Saves
Enemy levels
Some of the lunatic scripts
Possibly some other Yanfly scripts
Edit: Due to current obligations I am putting this script on hold for now.
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