Scion - An RPG Maker MV Project - [Early][Fantasy][RPG]

CaptainSharkFin

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@The_Trinity


It would actually be a bit more accurate to say that at this point I'm only using the RTP because I have nothing better to use as I'm pretty much invested in this project XD


I'll try and get the most recent demo up tonight after I get home from work.
 

The_Trinity

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It would actually be a bit more accurate to say that at this point I'm only using the RTP because I have nothing better to use as I'm pretty much invested in this project XD


I'll try and get the most recent demo up tonight after I get home from work.
Sounds good. And there's nothing wrong with using the RTP especially if it's used correctly.
 

CaptainSharkFin

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AT LAST AN UPDATE!
 


The next iteration of the demo has a few new things added to it that I’ll go over here.
 



Here we see the demo portion of the game getting a little bit closer to completion. This one features quite a few more changes than past iterations.
 


So what’s changed?

  • New musical cues, one of which is a replacement of the battle theme. Credit goes to the author of the Action Battle Themes on sale here.

  • The forests between the opening cave and the first town of Casillion have been added! Here you’ll meet a new, recurring character who won’t permanently join your party, but can help out every now and then throughout the story. Or, you can skip the forests entirely to continue on with the story.

  • Some parallax mapping! The first cave scene and Namric’s home in Casillion were both made to be parallaxes. Still a bit rough around the edges, but Rome wasn’t built in a day!

  • The caves have had a shadow overlay applied in all rooms and passages before the last chamber.

  • Ogev’s name has been changed to Koan, as it seems a bit more fitting.

  • New System skins as well as a new font.

  • Battle System change! I’m playing around with Yanfly’s CTB system which I think will work well for this game moving forward.

  • I’m now fully using Yanfly’s message plugin and extensions. The dialog box width has been adjusted.



Some known issues

  • As a result of using Yanfly’s message system extension, some dialog might be cut off. Likewise, the new font I'm using (Cuprum) has also made a lot of the text smaller, so the Character Intro scenes will have text on the side. I'm looking to see how I can fix this.

  • The campfire scene before going into Galadios is too dark due to the parallax. Some soft lighting around the campfire will be added in the future.



What’s to be expected with the next demo

  • Here is where there will most likely be a lack of updates. To continue the story as it is now, I require a few original assets. At that point, I may as well commit to the visual update to phase out the RTP and start using custom assets. So, the next few demos will likely have bug fixes applied. The first post will be kept updated.



EDIT: I'm also going to take some time to fix up the first post, because I need to get used to the editing on this website.


EDIT EDIT: Redeployed a new build. This one fixes and adds a few things.
 
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CaptainSharkFin

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So I do apologize for bumping my own topic so soon after my last post but I did want to post a minor update. As per the second edit to my previous update I had redeployed a new build for folks to test and provide feedback on. It includes a few things, such as some additional shadow overlays for the campfire scene, some dialog changes (some that are considerable changes), and hopefully a few bug fixes. The links in both the previous post and the original should bring you to the new build.
 

CaptainSharkFin

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So this'll be my only update for this weekend, the project has come to a halt until I can pull together help to develop some original assets for the game. I want to completely move away from using RTP and start fresh with new graphics, animations, and even a custom battle system -- problem is, this will take a lot of time (obviously, game design isn't easy!), so there's going to be a continued lack of serious updates while I'm busy writing up the game's plot and script.


If anyone would be willing to help out, please feel free to toss me a PM!
 

ArcherBanish

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Ahoy Capitain, I just wanted to be tellin' ye that th' demo be currently broken. At th' transfer to th' second forest, th' one after th' first town th' screen just fades to black.


(I just thought some pirate would be funny, cause CapitainSharkFin and whatnot, right, ok....)


Anyway the demo out right now breaks there, right after you "deliver" the "package" and the "person" joins you. (No spoilers here)
 

CaptainSharkFin

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Ahoy Capitain, I just wanted to be tellin' ye that th' demo be currently broken. At th' transfer to th' second forest, th' one after th' first town th' screen just fades to black.


(I just thought some pirate would be funny, cause CapitainSharkFin and whatnot, right, ok....)


Anyway the demo out right now breaks there, right after you "deliver" the "package" and the "person" joins you. (No spoilers here)


I just caught that. The event for the next screen was reset to run on Action rather than Autorun. Gonna fix that and redeploy the build. Beyond the inclusion of the first forest area, there's not much more except for some altered dialog.


EDIT: Uploaded! 

 
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