Scope Change
-Tsukihime
This script extends the scope system by allowing you to dynamically change scopes.
You can change a skill's scope from one target to all targets (toggling), or change the scope from enemies to allies (inverting).
This applies to all items and skills.
Usage
By default, all skills and items cannot change scopes.
To enable scope changing, tag them with
The default key settings are:
L (keyboard Q): toggle key
R (keyboard W): invert key
Scope changing can occur during a battle, or in the item/skill scenes.
Download
Script: http://db.tt/UBLOyTqo
Required: Tsuki Action
Notes
For scripters: this script directly accesses and changes the `scope` attribute in RPG::Skill and RPG::Item. This means that the scopes do not "reset" to their original settings across battles, and if you were to close the game and restart it, the scopes will revert to their original settings UNLESS you are using scripts to save the state of the $data_ variables (which you shouldn't be doing anyways).
-Tsukihime
This script extends the scope system by allowing you to dynamically change scopes.
You can change a skill's scope from one target to all targets (toggling), or change the scope from enemies to allies (inverting).
This applies to all items and skills.
Usage
By default, all skills and items cannot change scopes.
To enable scope changing, tag them with
Code:
<invert scope>
<toggle scope>
L (keyboard Q): toggle key
R (keyboard W): invert key
Scope changing can occur during a battle, or in the item/skill scenes.
Download
Script: http://db.tt/UBLOyTqo
Required: Tsuki Action
Notes
For scripters: this script directly accesses and changes the `scope` attribute in RPG::Skill and RPG::Item. This means that the scopes do not "reset" to their original settings across battles, and if you were to close the game and restart it, the scopes will revert to their original settings UNLESS you are using scripts to save the state of the $data_ variables (which you shouldn't be doing anyways).
Last edited by a moderator:

