- Joined
- Sep 7, 2018
- Messages
- 314
- Reaction score
- 285
- First Language
- English
- Primarily Uses
- RMMV
So you guys know what an early adopter is, right? I am the opposite of that. Itch apparently came out in 2013? What? So theoretically I could have been using this platform to try and monetize my game making for FOUR YEARS if I'd started back in 2015, the last time I was active in RM before returning last year?
But of course, DINOSAUR that I am, I am only really *getting* NOW that I (my games) simply HAVE to be on Itch and Steam. Streaming and Discord also seem like non-optional options. Absolutely HAVE to. With the single exception of a generous & lucrative contract from the folx at Silver Lynn games which I am gonna try really hard to actually earn/be worthy of, RPGmaker dot net generates 0 income. As a means of generating non-zero income from my game development career (although it's hard to imagine ever not making games for free, simply because there is so much music I want to use in games that I'll never be able to legally license), Itch seems like more or less the only way to go.
And right now the pressure to turn my game design skills into dollars of money is the highest it has ever been. Like, "it's either figure this **** out in the next couple months or get a real full time job and stop doing game dev forever" hard. I admire the people that can work 40 hours a week at work and >0 hours a week on RPG Maker, but I know I don't have it in me, personally. Depression, mostly. Highly limited spoons. You know the drill.
Now please tell me everything you know about marketing/advertising/selling/promoting/simply HOSTING games on Itch and especially everything you wish you had known going into it. Pretty pretty please. Same for Steam. I will be grateful and eventually, my bank account might be too. And besides the advancement of CrowStorm McStormCrow's career, also it would be good to have a general knowledge pool about this stuff. (Incidentally, if we already had a thread like that, sorry I missed it. But considering that what I know about itch is so literally and absolutely nothing beyond the fact it's a thing that exists what has games on it, it might be good for me to start at the beginning so to speak.)
But of course, DINOSAUR that I am, I am only really *getting* NOW that I (my games) simply HAVE to be on Itch and Steam. Streaming and Discord also seem like non-optional options. Absolutely HAVE to. With the single exception of a generous & lucrative contract from the folx at Silver Lynn games which I am gonna try really hard to actually earn/be worthy of, RPGmaker dot net generates 0 income. As a means of generating non-zero income from my game development career (although it's hard to imagine ever not making games for free, simply because there is so much music I want to use in games that I'll never be able to legally license), Itch seems like more or less the only way to go.
And right now the pressure to turn my game design skills into dollars of money is the highest it has ever been. Like, "it's either figure this **** out in the next couple months or get a real full time job and stop doing game dev forever" hard. I admire the people that can work 40 hours a week at work and >0 hours a week on RPG Maker, but I know I don't have it in me, personally. Depression, mostly. Highly limited spoons. You know the drill.
Now please tell me everything you know about marketing/advertising/selling/promoting/simply HOSTING games on Itch and especially everything you wish you had known going into it. Pretty pretty please. Same for Steam. I will be grateful and eventually, my bank account might be too. And besides the advancement of CrowStorm McStormCrow's career, also it would be good to have a general knowledge pool about this stuff. (Incidentally, if we already had a thread like that, sorry I missed it. But considering that what I know about itch is so literally and absolutely nothing beyond the fact it's a thing that exists what has games on it, it might be good for me to start at the beginning so to speak.)
