- Joined
- Sep 15, 2014
- Messages
- 45
- Reaction score
- 30
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- English
- Primarily Uses
It looks like this even without resizing to fullscreen, and it was just like this by default. The only plugins I'm using are Khas's core, graphics, and lighting effects plugins, but I was having this problem before I added them.
sample screenshot from editor:

the same tiles look like this while playtesting:

How do I keep the tiles the same size, and sharp looking?
The version I'm using is 1.4.0, my computer is a Microsoft Surface Pro 4, and the resolution is 2736x1824. (I don't want to have to change the resolution for the whole computer just to fix this.) I know very little about coding and literally nothing about javascript, so I would prefer solutions that don't involve those if possible.
Also, not sure if this is related, but when I was taking the screenshots and pasting them into paint.net to look at them, I noticed that they are twice the size of pixels as it's supposed to be (like, the whole game screen, 17x13 tiles, is 1632x1248 instead of 816x624.) So for some reason my computer is blowing it up to twice its actual size. I don't know if this is normal or not. It does this even with screenshots of the editor, but there is still nothing wrong with those.
sample screenshot from editor:

the same tiles look like this while playtesting:

How do I keep the tiles the same size, and sharp looking?
The version I'm using is 1.4.0, my computer is a Microsoft Surface Pro 4, and the resolution is 2736x1824. (I don't want to have to change the resolution for the whole computer just to fix this.) I know very little about coding and literally nothing about javascript, so I would prefer solutions that don't involve those if possible.
Also, not sure if this is related, but when I was taking the screenshots and pasting them into paint.net to look at them, I noticed that they are twice the size of pixels as it's supposed to be (like, the whole game screen, 17x13 tiles, is 1632x1248 instead of 816x624.) So for some reason my computer is blowing it up to twice its actual size. I don't know if this is normal or not. It does this even with screenshots of the editor, but there is still nothing wrong with those.

