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I have a cutscene where two of the antagonists cause a cave-in to block the party's path. I would like the screen to shake through the preceding dialogue before the ceiling collapses and the path is obstructed. The problem is however, the screen-shaking will not start. (It works when placed into the event with all the dialogue, but I can't use it in a loop if it's part of that event.) Here's a couple of images of the common event I'm using and the event that's supposed to trigger it:
Can someone tell me what's going on?
EDIT: I discovered that the shaking does indeed start, but it starts after all the dialogue has finished. Why is it doing this?
Can someone tell me what's going on?
EDIT: I discovered that the shaking does indeed start, but it starts after all the dialogue has finished. Why is it doing this?
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