Screen Tint Options

Discussion in 'RGSS3 Script Requests' started by fosh_heats, Jul 2, 2015.

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  1. fosh_heats

    fosh_heats Villager Member

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    Hi !

    I was wondering if its possible to have better options to tint the screen, for example to have more advanced options like you would find in photoshop or GIMP: setting colour curves, independent colour levels, hue shifts, brightness, contrast, saturation, etc...

    The reason I don't just tint my tileset is--

    1. I have a day/night cycle based on screen tints with smooth transitions

    2. I want all characters and events to also be tinted, not just the map/parallax/pictures

    If there's anyway this could be done I'd appreciate the help :)
     
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  2. Bex

    Bex Veteran Veteran

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    Use a Picture for your Tint?(And not thenormal Command) Textboxes would be still above it and you could Change some stuff with Tint Picture Command and you got

    Add, Sub and normal Blend Mode...etc. Could be still more, but its a Start depending on what exactly you are trying to archieve.
     
    Last edited by a moderator: Jul 2, 2015
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  3. fosh_heats

    fosh_heats Villager Member

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    unfortunately Bex, the ''Tint Picture'' command works the same way, i believe you can only really change RGB values in a linear fashion 
     
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