Screen Variables

Discussion in 'JS Plugin Releases (RMMV)' started by Krimer, Sep 20, 2019.

  1. Krimer

    Krimer Veteran Veteran

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    ScreenVariables.js
    ver. 1.04
    by Krimer


    Introduction
    Show multiple Texts in any place you want on your game map screen. Text are permanent for all maps unless you delete\hide or change it.
    You can use text special characters to show values of your variables or show icons, change color, etc.

    Script
    link

    Screenshot
    [​IMG]


    Author's Notes
    All usage instructions is in plugins help.
    Feel free to use it as you wish in any kind of projects. Credits not necessary, but you can credit me if you want.
     
    Last edited: Sep 21, 2019
    #1
  2. mlogan

    mlogan Global Moderators Global Mod

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    This looks really useful.
     
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  3. bazrat

    bazrat Veteran Veteran

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    Very cool, thanks for sharing
     
    #3
  4. Silenity

    Silenity Veteran Veteran

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    Sweet release.
     
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  5. TenTranVN

    TenTranVN Veteran Veteran

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    good
     
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  6. kako05

    kako05 Veteran Veteran

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    The plugin is named incorrectly. When you download it, it's screenvariables.js.js
    But it's awesome. Hopefully, this won't have such performance problems as orangehud, since using ~30var sometimes it would drop performance by 2x randomly for no reason.
    This plugin works with yanfly message core commands like \ow[], \fs[] changing text size or outline etc.
     
    Last edited: Oct 2, 2019
    #6
  7. Krimer

    Krimer Veteran Veteran

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    It won't as far as i know, even with auto-refresh option. This plugin was written to replace orange plugin in one game back in 2017 :) But if you want to be extra sure, just use manual refresh.
     
    #7
  8. kako05

    kako05 Veteran Veteran

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    Would you consider making an option to hide variables behind certain pic id? For example pic id 50 is UI, pic id 100 is a layer which hides variables (fog etc.)
    The problem is most plugins like this are not compatible with fadeout effect. The result when loading a map and fadein effect is incomplete.

    [​IMG]

    So I thought I could create a totally black pic id 100 and imitate fadeout command with "move picture (0/255)".
     
    #8
  9. Krimer

    Krimer Veteran Veteran

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    No, sorry. But if you want you can use those script calls for fade the whole screen:
    Code:
    SceneManager._scene.startFadeOut(x)
    SceneManager._scene.startFadeIn(x)
    x - duration.
     
    #9
    Eliaquim likes this.
  10. kako05

    kako05 Veteran Veteran

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    Do you accept prepackaged kisses as a gift?
     
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  11. Krimer

    Krimer Veteran Veteran

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    Sure, why not :D
    Make sure player can't open menu during fadeout when using this script call, because opening menu will clear fadeout effect.
     
    #11

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