Script Box Error Message

Zalerinian

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Scriptbox Error Info Fix v2.0.0 - Februrary 5th, 2014

Introduction

The Scriptbox Error Fix fixes a bug in the default Ace program where whenever an event encountered an error when running a ‘Script…’ command, it would report an error on line 1411 of the Game_Interpreter. The purpose of this script is to fix this by providing useful information as to a bug’s location.

Features

- Useful debugging information for events

- Supports Common Events

- Supports Move routes

- Option to displaying event names

- Displays the event ID, script box number, and line number where the error occurred.

Screenshots

How to Use

This script is plug-n-play, with one configuration option.

Demo

No demo is available for this script.

Script

Download the script for free here, or consider using our sponsored link to support development (Please disable any adblock you have)

FAQ

N/A

Credit and Thanks

- Credit is option, but appreciated. However, do not claim you wrote this.

- Credit Zalerinian if you wish.

Author’s Notes

Known Issues:

When using Tsukihime’s Parallel pages, common events may not be detected properly. The event that called them will be reported as the source of the error, however the script box and line number should still be correct.

When using items that call common events, the type and ID will be reported as unknown, however the script box number and line number will be correct.
 
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Shaz

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If this does what you say, then I'm very impressed, and will be using it while developing ALL my games from now on!


Your link was not working, so I fixed it (it went to 2013/08/20 but should have gone to 2013/08/21)
 

TheoAllen

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Great job. This is what I looking for.

Thanks, you made my life easier now :D
 

seita

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Nice work zal ;)
 

Zalerinian

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If this does what you say, then I'm very impressed, and will be using it while developing ALL my games from now on!

Your link was not working, so I fixed it (it went to 2013/08/20 but should have gone to 2013/08/21)
Oops, I was posting it late at night and I had to fix something with it, I guess I forget to change the link. Sorry about that. If you run into any issues with it just let me know and I'll look into it. Common Event Queue scripts should be compatible as well, if you use those.
 

TheoAllen

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I've found an issue somehow. I place it above all my custom script.



It still give me an error in fresh project with a few script.
 

Zalerinian

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I've found an issue somehow. I place it above all my custom script.



It still give me an error in fresh project with a few script.
Oops, sorry about that! In my haste of typing I forgot something important :x

I've patched it now, very sorry about that D:

Edit: I've also now released Version 1.0.2, which fixed a bug with Move Routes. Ugh, they were such simple screwups too :headshake:
 
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