You can use the Large Script Call script which combines multiple script calls together into one script call.is there a way to make script call to have more than 10 lines?
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You can use the Large Script Call script which combines multiple script calls together into one script call.is there a way to make script call to have more than 10 lines?
$game_variables[12] = ($game_variables[6]
== $game_variables[10]) && ($game_variables[7] == $game_variables
[11]) && ($game_variables[8] == $game_variables[10])
&& ($game_variables[9] == $game_variables[11])
$game_variables[12] = ($game_variables[6] ==
$game_variables[10]) && ($game_variables[7] == $game_variables[11]) &&
($game_variables[8] == $game_variables[10]) &&
($game_variables[9] == $game_variables[11])
$game_temp.reserve_common_event(id)
$game_player.reserve_transfer(map_id, x, y, $game_player.direction)
Okay, help a noob out, I cant quite figure out how to connect this code.Thank you. I thought it would be something like that, but the params/indent was messing me up.
Try this:Also how would somone do this script?
$game_party.gain_item($data_items[$game_variables[31]], $game_variables[23])
$game_party.gain_item($data_items[17], 1)
When represented as just numbers it fits on a single line and work perfect. I cant seem to figure out how to break it up so it will run with the variables.
a = $game_variables[31]b = $game_variables[23]$game_party.gain_item($data_items[a],
You know as I was stubbling down the stairs this morning I had this same thought. Got home from work and thought this should be easy enough. Well here is what I found out. I added Actor 500 to my group ran the name procceser on it and then sets another persons actors name to his just like your script here.So you would probably have a "dummy" actor whose name they can change, and use that for Name Input Processing. Let's say it's actor id 301. And let's say your variable that contains the actor id whose name you want to change is variable 1.
You'd do something like this:
$game_actors[$game_variables[1]].name = $data_actors[301].name
I'm not sure of timing though - whether you'd have to do this AFTER adding them to the party, or if you could do it before.
If a > bpush text box <--not real code else $game_variables[2]=50end