ok hmm Where to look now. Its gonna be in interpreter some place I imagine. Its kind of hard to lock down what does what because of how the code uses generic @params[] for almost every function in interpreter.
I am also getting stuck on how to specify the number of frames a "screen.pictures[300].move(0, 0, 0, 100, 100, 255, 0, 1)" Should wait.
on line 954 of game_interpreter it says something that should give me a clue
wait(@params[10]) if @params[11]
but I am not sure how to access @param[11]. If I attempt to I end up getting a too many arguments error. 9/8
There must be another function to set the number of frames to wait for a move.
Ok I figured out the wait problem. I had to do this.
@params[11] = 1
screen.pictures[300].move(0, 0, 0, 100, 100, 255, 0, 60)
ok all of a sudden this right here is working without having to specify anything more. I swear I tried that multiple times and it didn't work but its working now FML!!! XD
screen.pictures[300].move(0, 0, 0, 100, 100, 255, 0, 10)
Now to figure out where I can flip a picture. I tried simple stuff like setting the zoom to a negative number. Didn't seem to work.