i didnt use a script call when you use SceneManager.call(Scene_Status) or SceneManager.push(Scene_Status); for mv, all you have to do is use pg up or pg dn when your in the menu and it goes to each actor.
After a little test with the parallax mapping, found it lags like a cat on a leash. Instead of the original idea to parallax map the entirety of the ship, I guess I'll settle for editing the tilesets. Probably should have done that first.
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