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Hey everyone, I'm looking for a solution to an specific issue that is sort of pivotal to the flow of my game.
Basically, there are various missions you can go on, but the missions available sometimes depend on who's in the immediate party. The issue I'm running into, is that there are 10+ playable characters in the game. But I only want to count the first 4 members as officially being within the party. So the conditional branch for checking who's in the party is out of the question.
The only consistent way I've gotten it to work, is by setting up a value with gamedata, that checks for the actor in slot 2. This would be fine but it's just kind of unnecessarily specific. And in order to check for all 4 slots, I'd have to make giant common event loops for.
So is there any possible way to use a script call for recognizing/checking the first 4 slots actor ID's?
Basically, there are various missions you can go on, but the missions available sometimes depend on who's in the immediate party. The issue I'm running into, is that there are 10+ playable characters in the game. But I only want to count the first 4 members as officially being within the party. So the conditional branch for checking who's in the party is out of the question.
The only consistent way I've gotten it to work, is by setting up a value with gamedata, that checks for the actor in slot 2. This would be fine but it's just kind of unnecessarily specific. And in order to check for all 4 slots, I'd have to make giant common event loops for.
So is there any possible way to use a script call for recognizing/checking the first 4 slots actor ID's?
