- Joined
- Jan 5, 2015
- Messages
- 108
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- 9
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- Spanish
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Hello awesomeness community
!!!!
Soooo.... Here is my problem... I am using the Yanfly picture common event plugin and it has a list of plugin commands "woohoo".
(TriggerButton Jump) works perfectly. (TriggerButton Cancel) also works flawlessly... What this does is it makes the game
press the button even though I am not physically pressing it. Now the problem is.... (TriggerButton Left) and ALL directional
buttons are not working with that plugin command so i am wondering if i am doing something wrong or if if i can simulate
the button press with a script call instead of a plugin. anything helps thank you.
Ohhh!! also, before anyone brings it up... creative an event with a player move route to move left is not an option in my case.
I am using a plugin which makes the main character ignore blocky tiles so if i use "move route" then the player walks an entire tile
and that will game the game super uncomfortable and blocky for this type of game. thank you in advance for any type of help
Soooo.... Here is my problem... I am using the Yanfly picture common event plugin and it has a list of plugin commands "woohoo".
(TriggerButton Jump) works perfectly. (TriggerButton Cancel) also works flawlessly... What this does is it makes the game
press the button even though I am not physically pressing it. Now the problem is.... (TriggerButton Left) and ALL directional
buttons are not working with that plugin command so i am wondering if i am doing something wrong or if if i can simulate
the button press with a script call instead of a plugin. anything helps thank you.
Ohhh!! also, before anyone brings it up... creative an event with a player move route to move left is not an option in my case.
I am using a plugin which makes the main character ignore blocky tiles so if i use "move route" then the player walks an entire tile
and that will game the game super uncomfortable and blocky for this type of game. thank you in advance for any type of help

