Script Call related to YEP_CallEvent

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Llareian

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Okay folks, I've been banging my head against the wall on this one for an hour.

I installed YEP_CallEvent so that I can utilize the ability to load ANOTHER map's data (not the current map) and reference it using $callEventMap.

Only...it's not working so well. I set up an event script call as below, but get the associated console error. However, as you can see, when I type the commands directly into the console, it works perfectly.

Event Commands
Console Log

Can someone please help me figure out what I'm missing here? Is this somehow out of scope for Game_Interpreter but not for the console? I'm confused.

(On a related note, if someone can tell me how to embed images from google drive, that would be awesome, because all it ever shows is
IMG when I try.)
 

Poryg

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The code looks alright to me. Cannot look at it now, but it looks like you are processing the event too fast. Just like images, the map data needs a couple of frames to be loaded and when you operate with it too fast, it may result in bugs like this one, because the data just is not loaded properly. So I would suggest that you try a wait command.
As for images from Google drive, that's never been an easy job. I've had cases where people did not see it, but I did, even on my own WordPress websites. One of the things that you have to do is to allow access to that picture. But then it's still not solved.
 
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Llareian

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@Poryg you're amazing! A wait command did the trick! One frame was too short to be reliable (failed on the third test), but even at 2 frames it passed ten tests in a row, so I'll bump it up to 3 or 4 frames just to be certain and away we go!

THANK YOU! (I never would have come up with that on my own.)
 

bgillisp

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