@TheoAllen Oops! I forgot that.
Now works to perfection.
Thank you
@kyonides So does yours. Thank you to you too.
Now works to perfection.
Thank you
@kyonides So does yours. Thank you to you too.
class Game_Troop
def add_buff(index, param_id, turn)
members[index-1].add_buff(param_id, turn)
end
end
Where you expect to put this script call if we were to provide one?Hello.
I am looking for a script call that add an item in the victory reward screen.
There is only 3 place for loot and I wanted to add a condition during the battle that make possible
to add a "Gold Nugget", as a reward shown in the victory screen like a 4th loot.
But I feel it looks more complcated than a simple script call.
Thank you
I think this will work.Can anyone help me out?
$game_switches[0052] = [$game_map.events.values.select{|ev| ev.name.include?
("spikes_")}].all? { |event|
if $game_map.events[event].x == $game_player.x and $game_map.events[event].y ==
$game_player.y then $game_switches[0055] = true end}
params = []
choices = []
choices.push("choice 1")
choices.push("choice 2")
params.push(choices)
params.push(0/1/2 this part is where you press cancel and which choice to default)
setup_choices(params)
I need to do a 'Show Choices' via a script call, and I can't get my head around how exactly I am to use the script call in Archeia's thread.
She has this:
I need to ask the player if they want to do something, with a straight Yes/No choice, and the cancel button defaulting to No.Code:params = [] choices = [] choices.push("choice 1") choices.push("choice 2") params.push(choices) params.push(0/1/2 this part is where you press cancel and which choice to default) setup_choices(params)
Could someone show me how this is supposed to be set out?
Thank you very much.
params = []
choices = []
choices << "Yes"
choices << "No"
params << choices
params << 2
setup_choices(params)
$game_actors[1].character_namename of actor 1's sprite graphic
$game_actors[1].character_indexvariable 2 the index
$game_actors[1].face_namevariable 3 the name of the face graphic
$game_actors[1].face_indexvariable 4 the index of that.