- Mar 17, 2012
- Reaction score
- Primarily Uses
I know this is from a few weeks back, and I don't know if you ever found your solution, but to make pattern changes stick, I've found you need to the change the "original pattern" as well. So a call ofSo I'm trying to utilize the different frames of a sprite through the Change Graphic command under Move Route. This is the script call I'm using, as I understand it:
instance_eval("@pattern = 0")
I was told to use this after changing the direction of the sprite, but no matter what number I plug in for the step pattern, it always returns to the middle frame. Is there any way to make it actually stay on a stepping frame?
@original_pattern = @pattern = 0