- Joined
- Oct 25, 2015
- Messages
- 36
- Reaction score
- 5
- First Language
- Polish
- Primarily Uses
Title says everything, but if someone is interested in my problem:

I'm trying to make a nice title screen for my game. Selected option is highlighted by 2 images shown on this picture:
Both of them move at the same time when player presses up or down to change an option, but the white one is changing its opacity every second to make flashy effect. To make it, I used "Move Picture" command. Only this one can change opacity. This is my script:
◆If:Menu Select Position = 1
◆Move Picture:#9, Upper Left (0,139), (100%,100%), 0, Normal, 60 frames (Wait)
◆Move Picture:#9, Upper Left (0,139), (100%,100%), 255, Normal, 60 frames (Wait)
◆
:End
◆If:Menu Select Position = 2
◆Move Picture:#9, Upper Left (0,216), (100%,100%), 0, Normal, 60 frames (Wait)
◆Move Picture:#9, Upper Left (0,216), (100%,100%), 255, Normal, 60 frames (Wait)
◆
:End
...and yeah, It's bugging even if game checks current Select Position (it's a variable that checks currently selected option, 1 is New Game, 2 is Continue etc.). Basically, if the player presses up/down too quick, the white highlight is kind of delayed.

I'm trying to make a nice title screen for my game. Selected option is highlighted by 2 images shown on this picture:
Both of them move at the same time when player presses up or down to change an option, but the white one is changing its opacity every second to make flashy effect. To make it, I used "Move Picture" command. Only this one can change opacity. This is my script:
◆If:Menu Select Position = 1
◆Move Picture:#9, Upper Left (0,139), (100%,100%), 0, Normal, 60 frames (Wait)
◆Move Picture:#9, Upper Left (0,139), (100%,100%), 255, Normal, 60 frames (Wait)
◆
:End
◆If:Menu Select Position = 2
◆Move Picture:#9, Upper Left (0,216), (100%,100%), 0, Normal, 60 frames (Wait)
◆Move Picture:#9, Upper Left (0,216), (100%,100%), 255, Normal, 60 frames (Wait)
◆
:End
...and yeah, It's bugging even if game checks current Select Position (it's a variable that checks currently selected option, 1 is New Game, 2 is Continue etc.). Basically, if the player presses up/down too quick, the white highlight is kind of delayed.



