Script Call To Save Game, Not Creating Save File

ScreampunkArts

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Hi, I'm trying to use an event to let the player save their game, where a Parallel Process or Autorun event saves the game, and another one can be used to load it.
Tried it with script calls and either it doesn't save at all, or it gets stuck looping somehow. I don't know, I'm not a code person. Not sure what I'm doing wrong, but I feel like it shouldn't be this difficult.
 
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Andar

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show us a screenshot of the event with the command, and we might be able to help. Because it sounds as if you're using the parallel process in the wrong way (autorun can't be used because that blocks player input)
 

ShadowDragon

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just a reminder, even when you scriptcall, if there isn't a SAVEFILE present
or does not exist yet, it will create a savefile whether you want or not.

if you want to bypass this entirely, it probably need a plugin, it is doable
for a single savefile and continue instantly from that file, but it would
also be harder to remove this savefile (unless manually).

so explain in more details what you exacly want, and the scriptcall you use
to save the game (mostly, this is just an action button).

if you mean "Autosave" to save on last access savefile, there are some available.
if you dont mean "Autosave", do what Andar say, we need screenshot of the
event you scriptcalls used, because parallel process dont work, neither Autorun!
 

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