- Joined
- Jul 2, 2018
- Messages
- 37
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- RMVXA
Heyo! I need to know if one of two things are possible:
I need to be able to let the player choose out of the item menu and, when done, IMMEDIATELY go back to the event they opened the menu from and not the "main menu" page. Skipping it, basically.
If that's not possible I have a more convoluted way to let the player choose an item they have (and store item ID in a variable) but no idea if there's a script call to "use" an item from that? I figure there should be something easy since I have the item ID but nothing comes up when I dig.
NOTE: this is not being used in a "key item" way. This is basically a way to force the player to use a consumable item from the inventory (like a potion) and the formulas/effects NEED to happen with it.
If any more details would help lemme know!
I need to be able to let the player choose out of the item menu and, when done, IMMEDIATELY go back to the event they opened the menu from and not the "main menu" page. Skipping it, basically.
If that's not possible I have a more convoluted way to let the player choose an item they have (and store item ID in a variable) but no idea if there's a script call to "use" an item from that? I figure there should be something easy since I have the item ID but nothing comes up when I dig.
NOTE: this is not being used in a "key item" way. This is basically a way to force the player to use a consumable item from the inventory (like a potion) and the formulas/effects NEED to happen with it.
If any more details would help lemme know!