I have a strange situation. I have a bunch of situations where I want some dialogue to pop up as you're walking through a map, and the most efficient way I've found to do this is to create a line of duplicate events across the hallway and use script calls to set all of their self switches at the end of the event. It's working fine all over my game, except for some reason on this one map. I can't see anything mistyped with my syntax, and it's working exactly the same on all three events - the event command to set the event's self switch is working, but the two following script calls simply aren't. I'd appreciate any suggestions.