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- Dec 22, 2014
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- RMVXA
Script I'm trying to edit: https://github.com/theoallen/RGSS3/blob/master/Untranslated/Namebox Window.rb
(I'll translate the help text at the top of the script if needed, but the script is easy to use without it.)
Would it be possible to control a variables for multiple namebox text results inside of the script? Example:
Variable[n] = 1 If (namebox text displayed) == "Name1"
Variable[n] = 2 If (namebox text displayed) == "Name2" (etc)
For context, I'm currently using a variable that is associated to a text sound effect script. Different variable values give different sounds.
(The code I'm using for the text SFX is from Zerbu: https://www.rpgmakercentral.com/topic/607-text-sound-effect-updated/)
(I'll translate the help text at the top of the script if needed, but the script is easy to use without it.)
Would it be possible to control a variables for multiple namebox text results inside of the script? Example:
Variable[n] = 1 If (namebox text displayed) == "Name1"
Variable[n] = 2 If (namebox text displayed) == "Name2" (etc)
For context, I'm currently using a variable that is associated to a text sound effect script. Different variable values give different sounds.
(The code I'm using for the text SFX is from Zerbu: https://www.rpgmakercentral.com/topic/607-text-sound-effect-updated/)
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