Lunarcomplex

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I would like to create an auto battle system, similar to inflation RPG. You encounter an enemy and you attack first, then they attack, and it repeats, you don't really have any other options. In order to do this without plugins I'm trying to force the player to attack which can be done with an event, but the problem comes when I have to force end their turn, I can't seem to do this. Is there a BattleManager method I can use for this?
 

Andar

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Please describe in more detail what you're doing, because I think you made it too complex.

Usually, all you need is to flag all actors with the autobattle-trait, and give them only the attack skill as an option. Do the same with all enemies and the engine will play out all battles automatically without any event or script call.
 

Lunarcomplex

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Whoa, I had no idea that was an option in the default game engine itself. Thank you so much! =D
 

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