Hello everyone,I would love it if someone could take the time to script this for me-
I need each character to have a certain set of skills they can learn
List of skills
Alchemist
Diplomat
Healer
Loremaster
Mechanic
Merchant
Ranger
Stealth
Thief
Troubadour
Warrior
Wizard
Hafted
Missile
Pole
Shield
Sword
Thrown
Various spells(Not passive)
(If someone could spoiler tage these so they don't take up room that'd be great)
Basically all these skills are pasive, and can be leveled up to 10.
The most prominent are Warrior, Wizard, the weapon skills (the last 6 but not shield), Shield, and Merchant.
Warrior- the higher the skill, the easier it is to hit with all weapons, and the more likely your Critical hit is. I'd say it would make up 25% or so of your hit chance, with level 10 adding the full 25%, and ending with a 10% crit.
Wizard- The higher the skill, the higher level spells you can learn, and the easier it is to cast them. I'd say that this would add 45% of the hit chance for spells, the spell level would make up the other 45%, giving you always a chance for the spell to fail, plus enemies resistance.
Weapon Skills: make up the other 50% of your chance to ht with said weapon (Hafted,Missile,Pole,Sword,Thrown)
Shield:If it can be implemented, it should raise how effective shields are. IE One shield has a base stat of 2 protection(How well you dodge attacks) a shield skill of 10 would raise it to about 7.
Each weapon/shield skill must be at level 1 before the character can use that kind of weapon or a shield.
Some characters can't learn wizard, or thief, or certain weapon skills ect.
If you have more questions i am willing to provide answers, thank you for undertaking this task if you do, I'm sure It's alot to ask, but I'm horrible at scripting and code in general, so you'd really be doing me a huge favor.