Script for party members following behind your character?

LydiaIsTired

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I'm using XP but I'm most used to VX ace lite. I like the sprites and battle system on XP best (And it's what I could afford) but I'm really attached to a lot of the stuff in VXal. I figured out how to show character graphics when they speak, but I'm too scared to try and dive into the script just yet, but I'd love party members to show up behind you when moving on the overworld, is it doable?
 

Shaz

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Yes. Search for Caterpillar Script. That's what it used to be called before it became an official addition to the engine.
 

LydiaIsTired

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Yes. Search for Caterpillar Script. That's what it used to be called before it became an official addition to the engine.
Thanks a bunch! Now just gotta figure out how to put it in!
 

Shaz

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F9 to open the script editor, scroll all the way to the bottom, select Main and hit the Insert button. This should insert a new slot just above main. Paste your script into that slot and make sure you name the slot (if you get error messages, it'll show the name of the slot, and it's confusing when it's blank).

Check the first section of whatever script you find to see if you need to set anything up - number of followers, any variables or switches that it uses, and make sure nothing in the script will conflict with stuff you already have in your game (like using switch 1 or variable 1 when you're already using it for something else).
 

DerVVulfman

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Here's a little bit of Pick-n-choose to get going. You have conventional caterpillars that follow in a single line, or Squad systems that let them follow.... SORTA... behind you but appear a bit more realistic in na- na-- DID I SAY IT LOOKED REALISTIC? XD

Caterpillar Script
by Ccoa (November 30th, 2007)
Move any train actor independently of the train using Move Route commands.
Return actors to player position with one command.
Make train actors invisible with a switch.



Enhanced Squad Movement
DerVVulfman (December 25, 2017)
Caterpillar, or party-following systems, have been around in RPGMaker games for years. Yet most follow the same basic single-file design. Not so with Near Fantastica's Squad Movement system, a system which allows the player to deliver a couple of limited commands. Now revised, this rendition of Near Fantastica's Squad Movement comes with a detailed configuration system, and a host of script calls that can give the game developer a strong sense of power over the player's visible party.


KA-terpillar + Settings
kyonides (May 20, 2014)
This plug and play script lets you see the other 3 party members on screen like other scripts do but also lets you change the current party formation by shifting the first member to the last position or the last one to the first position or it shifts them semi-randomly for you. You can check its simple menu to change the settings at any time, it even includes dummy characters so you can check out what are the changes that you want to apply to your team.


Squad Movement
by Near Fantastica (May 23, 2005)
Allows you to show you AND your party members on the field map and perform some limited commands via keyboard.


Train Actor / Caterpillar
by fukuyama (2004)
EDIT by Blizzard (2005)
This is an edit of possibly the first and best known caterpillar system for RMXP. It will let your party members "follow" the main character on the map.


Trickster's Caterpillar System
by Trickster ()
This is a caterpillar system nothing special. This code is based on Fukuyama's version only better.
 

LydiaIsTired

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Here's a little bit of Pick-n-choose to get going. You have conventional caterpillars that follow in a single line, or Squad systems that let them follow.... SORTA... behind you but appear a bit more realistic in na- na-- DID I SAY IT LOOKED REALISTIC? XD

Caterpillar Script
by Ccoa (November 30th, 2007)
Move any train actor independently of the train using Move Route commands.
Return actors to player position with one command.
Make train actors invisible with a switch.



Enhanced Squad Movement
DerVVulfman (December 25, 2017)
Caterpillar, or party-following systems, have been around in RPGMaker games for years. Yet most follow the same basic single-file design. Not so with Near Fantastica's Squad Movement system, a system which allows the player to deliver a couple of limited commands. Now revised, this rendition of Near Fantastica's Squad Movement comes with a detailed configuration system, and a host of script calls that can give the game developer a strong sense of power over the player's visible party.


KA-terpillar + Settings
kyonides (May 20, 2014)
This plug and play script lets you see the other 3 party members on screen like other scripts do but also lets you change the current party formation by shifting the first member to the last position or the last one to the first position or it shifts them semi-randomly for you. You can check its simple menu to change the settings at any time, it even includes dummy characters so you can check out what are the changes that you want to apply to your team.


Squad Movement
by Near Fantastica (May 23, 2005)
Allows you to show you AND your party members on the field map and perform some limited commands via keyboard.


Train Actor / Caterpillar
by fukuyama (2004)
EDIT by Blizzard (2005)
This is an edit of possibly the first and best known caterpillar system for RMXP. It will let your party members "follow" the main character on the map.


Trickster's Caterpillar System
by Trickster ()
This is a caterpillar system nothing special. This code is based on Fukuyama's version only better.
Thank you so much!! I tried Trickster's plug n play script and it's wonderful!! I got the party member to follow me! I couldn't be happier!upload_2018-12-4_14-9-52.png
 

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