Script Management - Help Me, Please!

Seijiro Mafuné

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Hi there. I'm having some problems managing all the scripts that were added to the game I'm working on; none of these have broken the game, but they're issues that are causing me some headaches. I don't know how they're doing it because I haven't added any scripts at all; when I got the job, the scripts were already there.

Here's all the scripts we're using, under their 'folder' names:

Optional:

-Yanfly Engine Ace [Ace Core Engine v1.09]

-Ace Party add-on [Party System v1.08]

-Ace Battle System [battle Engine v1.22]

-No Limit [Adjust Limits v1.00]

-Ace Message System [v1.04]

-enemy HP [DaimoniousTailsGames' HP bars]

-MOG - Boss HP Meter (V1.2)

-MOG - Transition EX (V1.2)

-MOG - Battleback EX (v1.3)

-MOG - Scene Character Select V1.2

-MOG - Animated Cursor (V1.2)

-MOG - Scene File A (V1.3)

-MOG - Simple Diagonal Movement (v1.2]

-MOG - Touhou Map Name (v1.4)

-MOG - Anti Animation Lag (v1.0)

-MOG - Animation + (V1.2)

-MOG - Aura Effect (1.1)

-MOG - Kekkai (Bounded Field) (v1.2)

-MOG - Battle Cursor (1.0)

-MOG - Battle Result (1.4)

-anti crash [Graphical Object Global Reference v1.21]

Problems so far: the Battle Cursor often points at the wrong opponent in battle, once there are multiple, non-aligned monsters. I can understand this being a hitbox issue, but...

Battle Symphony:

-Yami's Battle Symphony (V1.14)

Add-on:

-Enemy Character Set

-Holder Battlers

-8D/Kaduki Battlers

-Skill Effect Tags

Do not copy:

-TDS Battleback Stretch [Ver: 1.0]

The other major problem I have comes from the Battle Symphony currently being in the 'facing up, standing at the bottom of the screen' mode. The characters are not being attacked head-on, they're being attacked from their right, and this is not what is supposed to happen.

So there you have it: this whole mess I'm supposed to disentangle. I think some of these scripts are superfluous and were added just because they were 'cool' and without any thought given to their input... but I 'unno. Anyone can give me some advice?

[Other than the Battle Symphony script having different batle positions, none of the other scripts were altered.]
 

bgillisp

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For the Yanfly scripts, Yanfly suggests putting them in the order listed on his website. Here is the link: http://yanflychannel.wordpress.com/rmvxa/

I have no idea on the others as I don't any scripts but Yanfly and ones I write myself, but maybe this will help you organize the first few? I do know Yanfly's battle system overwrites some methods, so maybe look through that and see what methods are overwritten, write those down, and then see if those come up again (ctr+shift+f will let you do a quick search to see where else those commands are used). You could then do this with the others and see if maybe you got conflicting scripts somewhere?
 

Andar

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Battle Symphony:


-Yami's Battle Symphony (V1.14)


Add-on:


-Enemy Character Set


-Holder Battlers


-8D/Kaduki Battlers
Why are there all three battler-addons for Symphony listed? They do exactly the same, but with entirely different sprite structures, and usually only one of them is used - you usually don't mix Holder's sprites with 8D-Sprites.
I think you need to ask the person who gave you that project for the reasons why some of those scripts were put in.


I don't know most of them, but especially with the sprite add-ons it'll be easier if you check which sprites are supposed to be used and then remove those add-ons that you don't need.
 

DoubleX

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Two more things I'd like to add:

1. The newest version of Yami's Battle Symphony is v1.16c(or newer maybe):

http://forums.rpgmakerweb.com/index.php?/topic/6037-battle-engine-symphony/

2. You can try to put all the symphony scripts above the Moghunter ones and see if this fixes anything. Technically speaking, Yami's Battle Symphony rewrites quite a lot of methods, so putting it below Moghunter's scripts may screw up some of them.
 
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