- Joined
- Aug 22, 2014
- Messages
- 52
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Hi there. I'm having some problems managing all the scripts that were added to the game I'm working on; none of these have broken the game, but they're issues that are causing me some headaches. I don't know how they're doing it because I haven't added any scripts at all; when I got the job, the scripts were already there.
Here's all the scripts we're using, under their 'folder' names:
Optional:
-Yanfly Engine Ace [Ace Core Engine v1.09]
-Ace Party add-on [Party System v1.08]
-Ace Battle System [battle Engine v1.22]
-No Limit [Adjust Limits v1.00]
-Ace Message System [v1.04]
-enemy HP [DaimoniousTailsGames' HP bars]
-MOG - Boss HP Meter (V1.2)
-MOG - Transition EX (V1.2)
-MOG - Battleback EX (v1.3)
-MOG - Scene Character Select V1.2
-MOG - Animated Cursor (V1.2)
-MOG - Scene File A (V1.3)
-MOG - Simple Diagonal Movement (v1.2]
-MOG - Touhou Map Name (v1.4)
-MOG - Anti Animation Lag (v1.0)
-MOG - Animation + (V1.2)
-MOG - Aura Effect (1.1)
-MOG - Kekkai (Bounded Field) (v1.2)
-MOG - Battle Cursor (1.0)
-MOG - Battle Result (1.4)
-anti crash [Graphical Object Global Reference v1.21]
Problems so far: the Battle Cursor often points at the wrong opponent in battle, once there are multiple, non-aligned monsters. I can understand this being a hitbox issue, but...
Battle Symphony:
-Yami's Battle Symphony (V1.14)
Add-on:
-Enemy Character Set
-Holder Battlers
-8D/Kaduki Battlers
-Skill Effect Tags
Do not copy:
-TDS Battleback Stretch [Ver: 1.0]
The other major problem I have comes from the Battle Symphony currently being in the 'facing up, standing at the bottom of the screen' mode. The characters are not being attacked head-on, they're being attacked from their right, and this is not what is supposed to happen.
So there you have it: this whole mess I'm supposed to disentangle. I think some of these scripts are superfluous and were added just because they were 'cool' and without any thought given to their input... but I 'unno. Anyone can give me some advice?
[Other than the Battle Symphony script having different batle positions, none of the other scripts were altered.]
Here's all the scripts we're using, under their 'folder' names:
Optional:
-Yanfly Engine Ace [Ace Core Engine v1.09]
-Ace Party add-on [Party System v1.08]
-Ace Battle System [battle Engine v1.22]
-No Limit [Adjust Limits v1.00]
-Ace Message System [v1.04]
-enemy HP [DaimoniousTailsGames' HP bars]
-MOG - Boss HP Meter (V1.2)
-MOG - Transition EX (V1.2)
-MOG - Battleback EX (v1.3)
-MOG - Scene Character Select V1.2
-MOG - Animated Cursor (V1.2)
-MOG - Scene File A (V1.3)
-MOG - Simple Diagonal Movement (v1.2]
-MOG - Touhou Map Name (v1.4)
-MOG - Anti Animation Lag (v1.0)
-MOG - Animation + (V1.2)
-MOG - Aura Effect (1.1)
-MOG - Kekkai (Bounded Field) (v1.2)
-MOG - Battle Cursor (1.0)
-MOG - Battle Result (1.4)
-anti crash [Graphical Object Global Reference v1.21]
Problems so far: the Battle Cursor often points at the wrong opponent in battle, once there are multiple, non-aligned monsters. I can understand this being a hitbox issue, but...
Battle Symphony:
-Yami's Battle Symphony (V1.14)
Add-on:
-Enemy Character Set
-Holder Battlers
-8D/Kaduki Battlers
-Skill Effect Tags
Do not copy:
-TDS Battleback Stretch [Ver: 1.0]
The other major problem I have comes from the Battle Symphony currently being in the 'facing up, standing at the bottom of the screen' mode. The characters are not being attacked head-on, they're being attacked from their right, and this is not what is supposed to happen.
So there you have it: this whole mess I'm supposed to disentangle. I think some of these scripts are superfluous and were added just because they were 'cool' and without any thought given to their input... but I 'unno. Anyone can give me some advice?
[Other than the Battle Symphony script having different batle positions, none of the other scripts were altered.]


