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- Feb 28, 2016
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So I'm working on my project on VX Ace, I'm using Falcao Pearl ABS, and I want to know if there's anyway to let the player create events.
What I would like to achieve is for the character to lay down traps that go off when an enemy gets too close like a mine, or a "buff aura" type deal that grants the character buffs if they're in range. For anyone that knows WoW, basically Hunter traps and Shaman Totems.
There would ideally be a limit of 2 or 3 such that as you create a 4th, your 1st is erased so there is only 3 on the map.
I'm generally pretty handy with large events and common events (I'm definitely no master but i do have a full time, day/night, climate season and dynamic weather system) but I cannot figure out a way of creating these traps.
Any help, common events or scripts would be greatly appreciated.
What I would like to achieve is for the character to lay down traps that go off when an enemy gets too close like a mine, or a "buff aura" type deal that grants the character buffs if they're in range. For anyone that knows WoW, basically Hunter traps and Shaman Totems.
There would ideally be a limit of 2 or 3 such that as you create a 4th, your 1st is erased so there is only 3 on the map.
I'm generally pretty handy with large events and common events (I'm definitely no master but i do have a full time, day/night, climate season and dynamic weather system) but I cannot figure out a way of creating these traps.
Any help, common events or scripts would be greatly appreciated.