Script Request - Custumizable Skill Berserker state

Panda_Artist

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Good Morning / Day / Afternoon / Evening everyone.

First of all, I want to tell you all this is my first time posting on these forums. Now, on to the subject at hand.

I am looking for a sort of script in RGGS3 that operates as a "state" in which a character is in a dynamic customizable "Skill Berserker" State, very similar to Rinoa Heartily's limit break in Final Fantasy VIII, Angel Wing.

Basically. The actor, while in that state, would randomly use a skill based on a pre-programmed list.

The way how this would be activated would be: Once the actor's TP is at 100, the LIMIT skill type option is available (I already implemented this) "Angel Wing" would be a "LIMIT" skilltype skill. Once the skill is selected then perhaps the script, or a "common event" would activate the Magic Berserker State.

Now, I need to remind you, that I am using Dai Ichi's "Skill Core System" found on his blog

http://dainekoichi.blogspot.com/2015/10/rmvxa-skill-core-system_5.html

I hope I am not breaking any forum rules by posting links to another person's script.

The script, when you equip a certain skill core to actor, you have an option to also give that said actor the skill type belonging to the skill within the core.

perhaps you may need to look at that first... for better compatibility?

Basically. Magic Berserker, IF the actor has the "Magic" Skill Type skills (it's set to skill type id 2 in my project). The state would force the character in his/her turn, to automatically only select magic skilltype skills randomly (depending on what magic skills is available on his/her magic type skill list), without input from the player until the end of the battle, additionally, the actor's magic power would increase tremendously, and also the spells would not cost any MP while in this state.

Of course, if the actor in question DOES NOT HAVE any "skill cores" (see Dai Ichi's skill core system above) that contain "Magic" type skills. then the SKILL THAT ACTIVATES THE STATE contained within the actors LIMIT skill list would not work and would be greyed out.


I hope I have made this clear enough. English is not my mother tongue.
 

Andar

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There might be an easier alternative to this, but unfortunately I don't know if that script is still available - a lot of the older Ace scripts have vanished from the internet.

That script placed an actor into an "autobattle"-state where the skill selection was based on the attack pattern of a specified enemy. This would require you to create an enemy with an attack pattern based on the skills you want to be used, and the script would then enable a regular state to enforce that enemy pattern on the actor.

Unfortunately I don't remember the name or author of that script, only that it was at one time available through the Ace Master Script list. So search there and hope that you still find it.
 

Panda_Artist

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Thank you. I know I'm a bit old fashioned. it's just that I don't really like Javascript and have a hard time moving on.
I will see what I can do.
 

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