- Joined
- Dec 23, 2013
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Hi everyone, I'll get right too it. I'm looking for a script that would satisfy Three needs 1. After a battle, instead of the normal ending, you instead move to a screen where you gain your EXP, and can then spend it on skills (Which I intend to be variables) as currency. After you are done spending your EXP, you go to the loot screen and you choose which loot you want to take from the enemies, and you are able to drop items from your inventory from this screen. 2. Mostly the same as the Loot screen, but after you open a chest. 3. There are two types of shops, item and skill. In the Item shop you can buy things (That the merchant has, such as weapons) from what looks like the loot screen, and in the skill shop you can but new skills (That the merchant has up to the level he can teach you that skill) from a screen that looks like the EXP screen talked about earlier.
[SIZE=12.32px]With this script I hope to make use of a battle system where your damage and success rate is based on the level of skill each of your characters have in a particular field. It will allow you to customize characters some, and give more freedom to your character's abilities. I hope to make the "Skills" variables, such as Warrior (Which effects your damage and how often you hit in melee combat) Thief (WHich effects your ability to pick locks and damage from behind) and Weapon sills, such as Sword (WHich effects damage and how often you hit with the specifies weapon type) and many others![/SIZE]
Would it be better to do this with eventing, and if so, how?
Thank you for your time! I looked around a bit, but I didn't find anything that looked like what I was looking for.
[SIZE=12.32px]With this script I hope to make use of a battle system where your damage and success rate is based on the level of skill each of your characters have in a particular field. It will allow you to customize characters some, and give more freedom to your character's abilities. I hope to make the "Skills" variables, such as Warrior (Which effects your damage and how often you hit in melee combat) Thief (WHich effects your ability to pick locks and damage from behind) and Weapon sills, such as Sword (WHich effects damage and how often you hit with the specifies weapon type) and many others![/SIZE]
Would it be better to do this with eventing, and if so, how?
Thank you for your time! I looked around a bit, but I didn't find anything that looked like what I was looking for.
