Panda_Artist

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Good morning / Afternoon / evening , everyone.

I am in need of your assistance once again.

Is it possible to create a script that modifies the MP Cost Rate MCR to only affect certain skills or skill types

for example, I have a "MAGIC" Skilltype and "SKILL" skilltypes

but altering the MCR will affect the cost of all skills the actor has.

I would like to have more control over which skills would be affected by MCR. For example, the actor has a passive state called MP Turbo that gives him/her increased magic power in exchanged for a higher MP Cost for "MAGIC" type skills.

Is this possible to achieve?

Any help is appreciated.

Can Yanfly's Skill Cost manager do this?


if it does how do I alter the skill cost of a skill when an actor has a certain state applied, what formula should I use with the

<custom cost: string> notetag?
 

Sixth

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Should work.
 

Panda_Artist

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Golly, that was quick !!

So far so good, it seems to work just fine.

I will be sure to let you know if I encounter some problems!

Thank you very much for this!
 

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