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- Jan 21, 2015
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What I'm looking for is a battle system much like Mother 3's "sound battles." I've seen one or two other people ask about it, but nothing ever really came of it. I've also seen it done in RPG Maker 2003, so it's obvious that it's very much possible. For those who don't know, the sound battle system allows the player to land multiple hits in one turn (up to 16 at maximum) by pressing the confirm/attack button (which in Mother 3's case is the A button) in rhythm with the music.
How that works is actually much simpler. It's really just making the player act like a metronome, in a sense. They press the button to the song's count of four, and a metronome ticks at a count of four matching the tempo/BPM. However, this only applies with a normal attacks, and isn't something the player can do with skills/abilities/magic, etc. (or PSI, in the case of Mother 3.)
How I figure this would work, is that the script could set up a number of parameters; one that accounts for the fact that the developer will need to input a number that matches the BPM to tie to each music file that will be played in battles, another that tells the game what the hell BPM is anyway and what significance it has, etc.
Another thing I do want to implement is the ability to hear the BPM when you out an enemy to sleep. How Mother 3 did this, was that when an enemy was put to sleep, the game lowers the volume of the song by just a bit, and starts playing a sound that essentially works a metronome, by playing the sound in sync with the beat.
In bullet point form I guess it would follow as such in regards to what the script would need:
•Capability to keep track of BPM during battle.
•Ending the combo when the player skips/goes off beat, or when they hit the limit (which I figure should also be an adjustable/changeable number).
•The sleep effect, as I'll call it.
•Telling the game what to do with the rhythmic input, which is allow the player to combo.
I'll leave a video of some gameplay of a battle in Mother 3 for example. Thanks in advanced to anyone who decides to help.
How that works is actually much simpler. It's really just making the player act like a metronome, in a sense. They press the button to the song's count of four, and a metronome ticks at a count of four matching the tempo/BPM. However, this only applies with a normal attacks, and isn't something the player can do with skills/abilities/magic, etc. (or PSI, in the case of Mother 3.)
How I figure this would work, is that the script could set up a number of parameters; one that accounts for the fact that the developer will need to input a number that matches the BPM to tie to each music file that will be played in battles, another that tells the game what the hell BPM is anyway and what significance it has, etc.
Another thing I do want to implement is the ability to hear the BPM when you out an enemy to sleep. How Mother 3 did this, was that when an enemy was put to sleep, the game lowers the volume of the song by just a bit, and starts playing a sound that essentially works a metronome, by playing the sound in sync with the beat.
In bullet point form I guess it would follow as such in regards to what the script would need:
•Capability to keep track of BPM during battle.
•Ending the combo when the player skips/goes off beat, or when they hit the limit (which I figure should also be an adjustable/changeable number).
•The sleep effect, as I'll call it.
•Telling the game what to do with the rhythmic input, which is allow the player to combo.
I'll leave a video of some gameplay of a battle in Mother 3 for example. Thanks in advanced to anyone who decides to help.

