I'm new to the forums, as well as RPG maker, and if I'm using this in the wrong forum, then I apologize.
On to the topic. In my current project, some classes have the ability to use throwing weaponry (knives, bombs, etc.). I already have it set up as a separate equipment slot, and my goal is to make certain skills that
not only require a throwing weapon to be equipped, but also calculate damage based on that item equipped. I don't want the character's current weapon equip to affect the damage, I want the skill to solely calculate damage based on the throwing weapon equip.
I tried creating a new equip slot named "Thrown", using two scripts that I found from the wiki. I also created throwing weapons in the armor section and then added <equip type: 5> to the notes to make them equip to the "Thrown" equip slot, but when I tried making skills I found out that they only had weapon type requirements, not any other equip type.
This is where the script comes in. I have absolutely 0 knowledge of scripting, and I know it isn't magic, so if this isn't possible then that's fine. I can just work around it. If it is possible, or even is really easy to do, or doesn't require a script and I'm just missing something in the editor, then please let me know.
Also, if there is a script out there that does this, or even half of it, I would greatly appreciate if you linked it. Thanks!