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Howdy,

I'm trying to figure out the simplest way for a script to figure out whether an attacker (specifically: a skill user during battle) is an Actor or an Enemy, then do X to either all in-battle Actors or Enemies. The structure would look something like:

if CURRENT_SKILL_USER == AN ACTOR$game_party.members.each { |actor|if !actor.dead?actor.mp +=1end}ELSE[ADD 1 MP TO ALL ALIVE, ACTIVE ENEMIES]ENDThe current add-1-MP-to-actors code works fine. I'm not sure (1) how to distinguish between Actors and Enemies using the skill and (2) how to tell the script to find all current alive enemies and give them MP.

Thanks much! :)

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