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Since I've run into a problem with all party related scripts concerning this (I'm using Yanfly's Party Menu for now, but similar scripts have the exact same issue), I'm wondering how I would prevent being able to recruit a clone of a party member that is in my reserve party but NOT my active party.

I have it set up so one can recruit people either in battle (via a troop event with a talk command) or via conventional means outside of battle, but I need to prevent clones of party members joining, it can be one unique character at a time is what I'm aiming for.

The game has a check built in to prevent ACTIVE party members I'm using a conditional branch in either case to prevent clones from being recruitable, but reserve party members are not detected. and thus clones are recruitable if they aren't in your active party, a behavior I want to prevent.

Been smashing my head into a brick wall trying to resolve this issue, would be happy for a solution for any party script, either for Yanfly's Party Menu, Sakuraba's Party Storage System, or anything similar, so long as I can preventing recruiting duplicates of reserve party members for any of these party systems.

Any built in alternative party systems scripts with these sorts of checks as part of the package would also be ideal.

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