◆Script:$gameMap._interpreter.setupChoices([['Yes', 'No', 'Perhaps', 'Certainly', 'Never..!', 'What..?', 'Dunno', 'Hmm...'], 1]);
◆Script:$gameMessage.setChoiceCallback(function(responseIndex) {
: : if (responseIndex === 0) {$gameTemp.reserveCommonEvent(28);}if (responseIndex === 1) {$gameTemp.reserveCommonEvent(29);}
: : if (responseIndex === 2) {$gameTemp.reserveCommonEvent(30);}if (responseIndex === 3) {$gameTemp.reserveCommonEvent(31);}
: : if (responseIndex === 4) {$gameTemp.reserveCommonEvent(32);}if (responseIndex === 5) {$gameTemp.reserveCommonEvent(33);}
: : if (responseIndex === 6) {$gameTemp.reserveCommonEvent(34);}
: : if (responseIndex === 7) {$gameMessage.setFaceImage('Actor1',0);
: :$gameMessage.setBackground(0);
: :$gameMessage.setPositionType(2);
: :$gameMessage.add(" Player chose 'Hmm...'");}
: :});