Scripted Action Trigger

Tsukihime

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This script allows you to manually perform a check to see if there are any events that can be triggered by the player.


It is almost equivalent to pressing the action button on the map, except no button is actually pressed.


The purpose of this script is to simulate action triggering using things such as common events so that you can make it seem as if using an item is triggering an event.


Get it at HimeWorks!
 
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TheoAllen

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The link is redirected to XS Variable HUD :/
 

Tsukihime

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lol oops that was the last bitly I used. Updated it
 

Engr. Adiktuzmiko

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So this is like allowing to use an item that activates a common event which activates a switch which then runs autorun events, with the benefit that instead of autorun events, it activates action triggered events that can be triggered at the current location? Pretty neat. :)
 

Tsukihime

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So this is like allowing to use an item that activates a common event which activates a switch which then runs autorun events, with the benefit that instead of autorun events, it activates action triggered events that can be triggered at the current location? Pretty neat. :)
Yes, it allows you to avoid adding a condition check in your autorun event to check whether the player is in proximity.

If your action trigger does something more (due to other scripts), those will occur as well.

Though now that you mention it, an auto-run event would simply say

Code:
if (conditions met)  run commandsendturn switch off
 

Silent Darkness

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Took me a while to figure out exactly what this script does. Cool stuff, Tsuki!
 

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