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I am looking for help with using Common Event calls and Move Routes in RGSS3 Scripting.
$game_temp.reserve_common_event(4)
^ That is used to call an event, but does it? ^
Also if I have text message in my scripts to see what is happening, it seems to run by them without stopping to breathe.
I can use wait() to slow down a bit and that will help, but it still seems to skip the common event calls.
"SceneManager.scene.wait(30)" gives an error when used. I am missing something.
Also, while I am at it, how does this command work: x.times { Fiber.yield }
Update: ^ Skip that ^
Can you give any examples for any of these requests?
$game_temp.reserve_common_event(4)
^ That is used to call an event, but does it? ^
Also if I have text message in my scripts to see what is happening, it seems to run by them without stopping to breathe.
I can use wait() to slow down a bit and that will help, but it still seems to skip the common event calls.
"SceneManager.scene.wait(30)" gives an error when used. I am missing something.
Also, while I am at it, how does this command work: x.times { Fiber.yield }
Update: ^ Skip that ^
Can you give any examples for any of these requests?
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