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- Apr 5, 2018
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Hi, I have a strange possibly impossible question to ask the forums. I am looking for a way to script an event to have movement similar to the basic player follower however, I want this to be an event so that the player can turn around and speak to that event.
I'm not really well versed in scripting and I feel like this might be doable without a plugin though I could be wrong so I picked up Yanfly's moveroute plugin just in case, though that doesn't seem to have the functionality I'm looking for. I'm using Galv's stationary turn to allow the player to turn around and face the event without moving towards it.
Edit: I managed to create a second event that tells the follower event to move with the player using an "if" branch however this will cause problems down the line, if the player needs to turn around the event will be right behind them and the player will be unable to move. I don't want the event to have "Through ON" because that causes the player to awkwardly pass through the event and makes it a bit hard for the player to interact with said event.
If anyone has a possible solution or knows a good way to pull off this effect by plugin or scripting I'd very much appreciate it.
Update: I Found an old plugin by Tsukihime that does what I want, unfortunately that plugin is not for the engine version that I am using. If someone could figure out how to replicate this plugin that would be a step closer to what I'm looking for.
Here is how I have the event set up at current.

I'm not really well versed in scripting and I feel like this might be doable without a plugin though I could be wrong so I picked up Yanfly's moveroute plugin just in case, though that doesn't seem to have the functionality I'm looking for. I'm using Galv's stationary turn to allow the player to turn around and face the event without moving towards it.
Edit: I managed to create a second event that tells the follower event to move with the player using an "if" branch however this will cause problems down the line, if the player needs to turn around the event will be right behind them and the player will be unable to move. I don't want the event to have "Through ON" because that causes the player to awkwardly pass through the event and makes it a bit hard for the player to interact with said event.
If anyone has a possible solution or knows a good way to pull off this effect by plugin or scripting I'd very much appreciate it.
Update: I Found an old plugin by Tsukihime that does what I want, unfortunately that plugin is not for the engine version that I am using. If someone could figure out how to replicate this plugin that would be a step closer to what I'm looking for.
Here is how I have the event set up at current.

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