KayThePianist

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Hello, I wanted to do a 3D loop worldmap.
I managed to make work scripts separately without problems but joining them loop is ok going up/left, but going down/right generates a sort of automatic moonwalk effect.
I couldn't solve it and I tried extending the map and setting some automatic teleport to the other side but the map is too big to handle by 3D map script.
Any ideas?
 

Trihan

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In the nicest possible way there isn't remotely enough information here to even begin offering you ideas on what the issue might be. What scripts did you manage to make work? What is "a sort of automatic moonwalk effect"?
 

KayThePianist

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Sure! Sorry.
Loop map is "Heretic's loop maps" one.
3D mode is "MGC : H-Mode7"
Moonwalk is the player that walks backward, quite strange a bug.
If you need some extra info, I can write with no problems, thank you!
 

Andar

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a name doesn't help a programmer to understand the code.
when someone asks for what scripts you use, they usually want a link to where on the web that script is to read it.

Please think about it: you want to get help, preferably for free. That means that it is your responsibility to reduce the workload of whoever you want that help from, simple because free help is easier to get the less work it is.
So you should always provide as much information with as much details as possible.
 

KayThePianist

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I managed to make it work almost perfectly adding an event that if the player moves over margins, it teleports to the other side. In this way is present a full black frame but it does the job. Not seamless but acceptable I think.
 

AkiraKotatsuhime

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I managed to make it work almost perfectly adding an event that if the player moves over margins, it teleports to the other side. In this way is present a full black frame but it does the job. Not seamless but acceptable I think.
Didn't test that myself, it's been a while since last time I used RPGXP, but you could try a direct manipulation (=, +=, -=) of player-position on the map by script-line if teleport-commands produce unwanted delay and blackness. Assuming that the Game_Player class allows something like that.

Ruby:
$game_player.x = 123

Ruby:
$game_player.y = 456

~炬燵あ
 

KayThePianist

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Ah wow, that's great, thank you!
I'm going to try in this way :)
 

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