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Has anyone noticed why rpg maker vx ace does not accept decimal values for slower scrolling?


For example:

Code:
class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Create Background
  #--------------------------------------------------------------------------
  def create_background
    @sprite1 = Plane.new
    @sprite1.bitmap = Cache.title1($data_system.title1_name)
    @sprite2 = Sprite.new
    @sprite2.bitmap = Cache.title2($data_system.title2_name)
  end
  
  def update
    super
    @sprite1.ox += 0.90
  end
  
end
If you do that, the background won't scroll at all. I want to scroll the title slower but why does it not? Any workaround on this?

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