Neon Black

The Classy Prostitute
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Scrolling States VX v1.1

Created by Neon Black

What is it?
So with many of the default settings, there's only enough room in battle to show two to four states per character. Even with more room, if you use a lot of states (like I do) you tend to run out of room fast. This script will cause state images to cycle and show a certain number of the states for a certain amount of time before cycling to more states. This means you can have any number of states in an area as small as 24x24 and still show them all.

How can I use it?
Simply place the script in your project anywhere above main and set the only setting in the script and you're good to go. The script does the rest automatically. The only setting is the timer setting. Simply set this to the number of frames you want to wait before changing up the displayed states. Remember that 1 frame = 1/60 of a second.

What does it look like?
6S7Sq.gif


What does it work with?
It only overwrites how states are displayed, so as long as another script doesn't alter this or how windows update, you should be good. If you have any compatibility errors, just post them here or PM me and I'll get on it as soon as I can.

How can I get the code?
Version 1.1 (base script, 11.14.2012) is available from my pastebin account here.

I would like to use this code.

This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Permissions beyond the scope of this license may be available at http://cphouseset.wo...d-terms-of-use/.

Author's Disclaimer:
This is just a VX variation of my Ace scrolling states script. Honestly I only had to change a few lines to get it to work properly, but I figured it could still be useful to people who still use VX. As always, enjoy!
 
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Neon Black

The Classy Prostitute
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Updated to version 1.1.

Improved how states are stored to prevent stacking but provide better refreshing.

Also made it so state rectangles store the area behind them, preventing a bitmap clearing error.
 

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