Neon Black

The Classy Prostitute
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Scrolling States v1.1

Created by Neon Black

What is it?
So with many of the default settings, there's only enough room in battle to show two states per character. Even with more room, if you use a lot of states (like I do) you tend to run out of room fast. This script will cause state images to cycle and show a certain number of the states for a certain amount of time before cycling to more states. This means you can have any number of states in an area as small as 24x24 and still show them all.

How can I use it?
Simply place the script in your project anywhere above main and set the only setting in the script and you're good to go. The script does the rest automatically. The only setting is the timer setting. Simply set this to the number of frames you want to wait before changing up the displayed states. Remember that 1 frame = 1/60 of a second.

What does it look like?
3laoG.gif


What does it work with?
It only overwrites how states are displayed, so as long as another script doesn't alter this or how windows update, you should be good. If you have any compatibility errors, just post them here or PM me and I'll get on it as soon as I can.

How can I get the code?
Version 1.1 (base script, 11.14.2012) is available from my pastebin account here.

I would like to use this code.

This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Permissions beyond the scope of this license may be available at http://cphouseset.wo...d-terms-of-use/.

Author's Disclaimer:
There's not really much to say about this script. I tend to use a lot of states, so I needed a way to be able to see them all. This was a fairly simple script to make as well, so it didn't take me too long to make.
Also, I'm a bit backlogged on the scripts I've released and have about 10 sitting in a project still waiting for me to look over them and document them. Consider this the first of several scripts I'll release of the next few days.
 
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Neon Black

The Classy Prostitute
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Updated to version 1.1.

Improved how states are stored to prevent stacking but provide better refreshing.

Also made it so state rectangles store the area behind them, preventing a bitmap clearing error.
 

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Day 2 of my redesign journey, as a follow up from the previous post :kaothx:
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This is Cedric's son, Apollo!
New pet peeve: Telling tech support personnel what something is doing, only for them to tell me (in excessively condescending tones) what it should be doing. Yes, I know what it should be doing, and if it was doing that, I wouldn’t be talking to you and your attitude problem about it right now, would I? >.<
uglywolf wrote on Khulse's profile.
Hello.
The rules I makes pun about on your last thread is about "Verify Files" before anything else, if the stuff comes from STEAM. Which means, if it could be fixed with just that, there is no need to redownload the whole stuff.
But glad the reinstall worked, hope you enjoy it and your days too.
uh oh, I just tapped into a fresh, deep vein of nightmare fuel right here guys:

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