Chadowe

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Hi everyone,


  This is my first post, so I hope I am able to do everything right...


  I took some of the battlers provided with RPG maker MV to make some scythe weapon animation graphics.  They are from the battlers "Fallen Angel" and "Death".  I also took some of the work Michael Rookard has produced to make a couple of scythes using his battlers he provided on his enemy battler blog, "Envy" and "Harbinger".  I'm not the best at photoshop so you might just want to modify the base resources yourself.  I just wanted to post these and hopefully give other new game makers like me some ideas.  I also modified "Death's" weapon, which I renamed to reaper, into five different states.  My idea was to have a weapon that could be upgraded.


  This is not my artwork and I only modified it.  I received permission from Michael Rookard prior to posting these images.  You can check out the full range of battlers he has provided on the forums by following this link http://blog.rpgmakerweb.com/tag/michael-rookard/  The "Fallen Angel" and "Death" battlers were modified according to the EULA and these modified graphics are only available for other licensed users of RPG maker MV.  


Here are the images from Michael Rookard's battlers

Envy.pngharbinger.png




Here are the resources created from the Fallen Angel and Death battlers

FallenAngel.pngReaper1.pngReaper2.pngReaper3.pngReaper4.pngReaper5.png
 

comdex

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thanks i been looking for this
 

Goldschuss

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lmao the first one in the second spoiler looks like the EXO scythe from S4 League
 

Chadowe

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The images are taken directly from battlers available in the game or for free. That particular one comes from the Fallen Angel enemy.
 

Mihaugoku

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Yay! I needed this! Thank you! <3
 

CardeMaker

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Why a lot of GrandmaDeb Resource Showcase links leads to this topic?
 

Kazzy305

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This is PERFECT
 

10kk

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Why a lot of GrandmaDeb Resource Showcase links leads to this topic?
I reported it yrs ago, I think someone just messed up while adding more resources to the post. Nobody ever fixed it
 

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