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- Nov 23, 2016
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Hey guys!
I'm working on implementing stepping sounds in my game. I used Syndicate's tutorial to implement a solution using Yanfly's region ID solution, which works great so far!
Now, my only problem is that I use custom animations, which gives my character very clearly discernible steps. Using just the basic common event to play the corresponding SE, the sounds play way too quick in order to match with what the character's doing.
I tried using the wait command, but that pauses everything, including the player's ability to move. Is there a way to tell the event to wait 20 frames inbetween it's iterations without pausing everything else?
Thanks in advance for your help!
I'm working on implementing stepping sounds in my game. I used Syndicate's tutorial to implement a solution using Yanfly's region ID solution, which works great so far!
Now, my only problem is that I use custom animations, which gives my character very clearly discernible steps. Using just the basic common event to play the corresponding SE, the sounds play way too quick in order to match with what the character's doing.
I tried using the wait command, but that pauses everything, including the player's ability to move. Is there a way to tell the event to wait 20 frames inbetween it's iterations without pausing everything else?
Thanks in advance for your help!