MurphySlaw

Villager
Member
Joined
Nov 23, 2016
Messages
6
Reaction score
0
First Language
English
Primarily Uses
Hey guys!

I'm working on implementing stepping sounds in my game. I used Syndicate's tutorial to implement a solution using Yanfly's region ID solution, which works great so far!

Now, my only problem is that I use custom animations, which gives my character very clearly discernible steps. Using just the basic common event to play the corresponding SE, the sounds play way too quick in order to match with what the character's doing.

I tried using the wait command, but that pauses everything, including the player's ability to move. Is there a way to tell the event to wait 20 frames inbetween it's iterations without pausing everything else?

Thanks in advance for your help!
 

Zalerinian

Jack of all Errors
Veteran
Joined
Dec 17, 2012
Messages
4,699
Reaction score
939
First Language
English
Primarily Uses
N/A
If the event is a parallel process, it shouldn't cause the payer to stop moving. Try making the common event parallel (generally controlled by a switch) and trying again.
 

MurphySlaw

Villager
Member
Joined
Nov 23, 2016
Messages
6
Reaction score
0
First Language
English
Primarily Uses
If the event is a parallel process, it shouldn't cause the payer to stop moving. Try making the common event parallel (generally controlled by a switch) and trying again.

The pause now doesn't pause the game, but the sound now keeps playing continuously while the character is on the specific region. Is there a way to make it happen only once per tile?


EDIT:
I've found a solution for the sound playing continuously, which has now brought me back to the problem with the sound speed. This current solution has the sound playing in too quick a succesion again. In order to make communication of the current state easier, I've made a screenshot with the necessary explanations. (I'm working with a German version, hence I hope you guys are able to make sense of my translations)

rpgmaker-shot.png
 
Last edited by a moderator:

MurphySlaw

Villager
Member
Joined
Nov 23, 2016
Messages
6
Reaction score
0
First Language
English
Primarily Uses
I'm bumping this thread since my last input happened at a very inactive time, and I really need input on this ASAP.
 

Latest Threads

Latest Posts

Latest Profile Posts

My mind is now broken. I just spent over an hour on this stupid issue.
Trying to get a skill to show text depending on enemy ID to show passives.
Well. I tried to call one passive 'Spirit's Way'. See a problem? No? Neither did I until now!
The apostrophe in "Spirit's" ended the text eval... no wonder I kept getting unexpected input errors...I think I'm gonna cry.
Anterograde Fantasy now has a demo build available!

You know you've been working on RPGMaker for a while when you go to move your projects to a 16 GB USB drive and get told not enough space to do this operation.
The latest post on TheDazzlingsAreBack...
besides itch and occasionally here where are people doing game jams at y'all? (plz do not cross reference this with my previous status lol)

Forum statistics

Threads
110,442
Messages
1,053,327
Members
143,512
Latest member
elfperson123
Top