- Joined
- Feb 26, 2014
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Does anyone know of a script that seals a skill type for the remainder of the battle after using one skill from that type?
As it stands if you try and add a state to the skill, it only applies the state to the foe instead of the caster.
Pretty much it will run like this:
Raplh uses SUMMON
Enemy taks 500 damage!
Magic skill is now sealed
Battle ends and magic skill is unsealed
So pretty much raplh used the summon skill which is a magic skill and once the spell goes off, the magic skill is sealed until the end of the battle
That's what I'm looking for here. I'm hoping I was clear enough.
Also, Yanfly's skill restriction script lets me do something similar but idk how to make it so that it only lasts for the battle and not on a "cooldown". So if someone can tell me how to manage this with his script then that works as well.
As it stands if you try and add a state to the skill, it only applies the state to the foe instead of the caster.
Pretty much it will run like this:
Raplh uses SUMMON
Enemy taks 500 damage!
Magic skill is now sealed
Battle ends and magic skill is unsealed
So pretty much raplh used the summon skill which is a magic skill and once the spell goes off, the magic skill is sealed until the end of the battle
That's what I'm looking for here. I'm hoping I was clear enough.
Also, Yanfly's skill restriction script lets me do something similar but idk how to make it so that it only lasts for the battle and not on a "cooldown". So if someone can tell me how to manage this with his script then that works as well.
