- Joined
- Aug 9, 2013
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I know there are a few tutorials out there, and the one's I've looked at seemed to be thorough, so I think the problem is with me. Like some aspects of math, or other disciplines, it just hasn't clicked in my head yet, and I'm confident it will when I look at it from the right angle, but for now, I don't really understand the differences between the A-tab, and all the others for custom tiles, how to make autotiles work, and at this point, it seems like it'd be better off if I just did it the old fashioned way with a slightly larger tileset that contained all the parts.
What am I missing here?
This is a quick screenshot of some overworld tiles I've been working on:
So let's say I want to make this forest a "smart forest" in RPG Maker, so it knows where to put the trees depending on its surroundings, just like the default forest. How does this work? I have to put the tiles in a certain place on the sprite sheet? It has to be a specific sprite sheet? I know this must be frustrating for old hats at this program, or for the rest of you who just "get it," but I'm still struggling to understand!
Thanks for your patience.
What am I missing here?
This is a quick screenshot of some overworld tiles I've been working on:
So let's say I want to make this forest a "smart forest" in RPG Maker, so it knows where to put the trees depending on its surroundings, just like the default forest. How does this work? I have to put the tiles in a certain place on the sprite sheet? It has to be a specific sprite sheet? I know this must be frustrating for old hats at this program, or for the rest of you who just "get it," but I'm still struggling to understand!
Thanks for your patience.


