TRADE Searching For Playtesters

alcreator440

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Engine: RPGMaker MV
Positions in need: Playtester
My Position: Developer


Hey RPG Fans,

I'm searching for playtesters for my JRPG Rhythm game, Mana Raiders. This has an action packed battle system that eliminates standard rpg traits such as hitrate, evade rate, and critical rate for the player's button inputs instead. This is a non-commercial Final Fantasy V inspired project with a deep and engaging job system as well as an intriguing story.

This game is intended to be difficult and for veterans of the classic 2D genre. Recently I've made some large sweeping changes to the gameplay that was intended to make the combat more strategic and immersive. I also don't have access to a powerful computer so I lack the proper insight to thoroughly design an input heavy game. This is where you, the playtester, come in. You'll be able to help me playtest the main game and help me design the plethora of tough boss encounters this game throws at the player and balance classes. However, your input for any other aspect of the game will always be greatly appreciated(like the story and characters).

As a playtester, you'll play through the latest content I've developed for the game(or just to the point where you've had your fair share of the game) and give feedback when necessary. I'm open to any and all constructive criticism so don't hold back.

What I offer in return:
  • Your name will be listed as a playtester in the game's credits.
  • Create and name a piece of weapon or armor in the game and create an ability of a class of your choice(that can reasonably fit into the game of course).



Taking full inspiration from Final Fantasy V this game follows the cunning and capable thief named Aksil on a quest to steal the biggest score of Mana in a lifetime; but amidst treachery he soon finds himself on an arduous and vengeful campaign while discovering his unique and latent ability to master all of the classes of the grand world of Gethelese.


SCREENSHOTS






























CLASSES
Each class contains many unique passive and offensive abilities and while they are equipped they will be automatically shared with the party. This means that during battle if one character has a fire spell equipped then every other teammate will counter with that fire spell as well. This can lead to some very dynamic team combinations and gameplay.


Caster -
This is the basic freelance class that is good for almost any situation but lacks innate abilities like the other classes. They can wield any weapon and have a lot of ability slots. This class does not learn any abilities.


Palyth -
This is one of the four "Tank" classes of the game and specializes in mitigating physical damage. These warriors have very high defense and hp and specialize in reducing the block cost of shields for the whole party. They don't have many ability slots but they make up for it by having many equipment slots and a large array of powerful weapons to use.


Iynvyk Caster -
This is basically the "White Mage" of the game and the first of the three "Healer" classes of the game. Their abilities focus on keeping the party alive but they also deal respectable damage on their own.


Blavyk Caster -
The definitive "Black Mage" of the game. This class is all about power and sacrifices defense for extremely powerful magical offense through its random procs. They require a lot of different abilities equipped to display their true potential but you can almost never go wrong by picking this class for its magical power.


Scarlet Caster - This class is very reminiscent of the Red Mage class in Final Fantasy but with a few of its own unique quirks. This class rewards good defensive play and has some extremely powerful abilities that will be highly favored during endgame. Like Final Fantasy they can use both Iynvyk Arts(White Magic) and Blavyk Arts(Black Magic) but only up to the Tier II spells(there are three tiers in total). They have balanced stats across the board making them suitable for both Magical and Physical combat. However this class might have the fewest number of its own abilities. Due to its Multi Magic ability it can be extremely potent when paired with the Blavyk Caster.


Ruuk -
The designated Thief class of the game. Outside of passives that reward dodging they don't have many skills that can be used in battle but they make up for it by being able to make dungeon crawling a lot easier. They make hidden chests a lot easier to find, reach places other classes cannot on the map, and unlock chests and doors. They can also steal from enemies during battle as well as scan them to see how powerful they are. This class innately has less of a chance to be surprised and has a high chance of getting preemptive attacks on the enemy.


Yhol-Yin - The "Monk" class of the game. These warriors are a dps class that grants extremely powerful abilities that bolster the party's Mana. With their high hp they can stay in the fight a lot longer than other classes and have the unique Brace ability, which allows them to half the damage they take whenever no shield is equipped.


Argyk Warrior -
Elemental warriors that deal high damage to foes with elemental weaknesses. This is basically the "Spellblade" class of the game. You could sort of consider this class to be a physical version of the Blavyk Caster except they deal more raw damage own their own. While the Blavyk Caster is the damage king when everything lines up for them the Argyk Warrior is much more beginner friendly and straight forward. The Blavyk Caster needs a team to be built around them whereas the Argyk Warrior can be plugged into virtually any team as long as you're not fighting foes that hate physical attacks.


Aevyk Caster -
The "Summoners" of the game that can bring the pain with powerful fiend summons or devasting Aeon summons. This class is unique in that in order to complete all of its abilities the user will have to fight many of the games Aeons, most of which are optional and very difficult to defeat. Mastering this class will be greatly rewarding for the player.


Stagyk Caster -
A magical class that specializes in afflicting the opponent with nasty status effects. They're also quite efficient at buffing the party and debuffing enemies, but watch out, enemy Stagyk Casters can be just as threatening.


Vuardra-
The "Dragoon" class of the game. These warriors are highly effective against fighting fiends, particularly dragons. They innately reduce the damage they take from fiends and dragons and buff the party's damage against them. They also have access to the extremely powerful "Zuuwl" ability which allows them to leap high into the air and crash down on the opponent to dealing massive damage(this move happens in one turn). This technique deals +50% against dragons but requires a spear to be executed. These warriors don't have many skills but they make up for it by being the absolute best at what they do.


Jynnth-
These assassins are excellent at instantly dispatching single targets. They can boosts the party's critical damage by a large margin during battle. Jynnths come innately equipped with the Eyrbos ability which allows them to automatically dodge virtually any attack for little MP in place of a shield. If they have a Katana or Dagger equipped they can automatically counter the opponent with a 'back stab' that can instantly dispatch any foe that is not immune to death. Overall a highly effective end game class.


Myvyk Caster -
Warriors that specialize in mimicking fiend's attacks. Once they have extracted an ability from a fiend they can use it themselves, thus making the class only as strong as the player is dedicated to mastering it. There are a plethora of abilities for this class to learn and some are among the strongest in the game. This class also has great physical and magical stats and a heavy array of weapons, ability slots, and equipment slots.


Galvux -
This oddball class is basically the machinist/engineer of the game. It has low stats but 7(out of 8 total) Ability slots and Battle Gear slots. This class is all about the gimmick of luck. All of their abilities hit hard but can hit even harder if the player is lucky. This class is geared towards endgame since its abilities are very expensive and are acquired in a unique fashion. The Galvux will most likely be unlocked somewhat early in the next demo update but the only way to learn any of its stronger abilities is to complete quests for Mithrah(third from left above). She is Hahrah's mother and the game's dedicated mechanic that will eventually fix up an airship for the party.


Blavyk Palyth -
The "Magical Tank" of the game. Similar to the Palyth they focus on mitigating the party's damage through blocking. Once this class is unlocked the player should find dealing with powerful magical enemies to be a lot easier.


Tygyk Caster - The "Time Mage" of the game except they're actually one of the four tank classes of the game. They specialize in delaying damage and distorting one's own stats to gain an edge in battle. Their unique and innate Double Time ability allows them to act twice in one turn during battle while at Full Mana, which can be extremely powerful and fun to take advantage of.


Vahl-Cre - A wholly unique class that's not based on anything from Final Fantasy(which this game is based on). At first glance this class appears to be an offensive one with its decent number of attack skills but it's actually a support class that focus on taking out enemies with a high Aegis. This is one of two classes that is exclusive to the females of the game(the men will get two of their own exclusive classes as well). This class also has a lot of easter eggs attached to it. Ending the battle with a skill from this class or if the last skill used in a battle was done so by a character in this class will prompt a different victory theme.


Dancer - This is the other exclusive female class and is also one of the three "Healer" classes of the game. They automatically follow up their teammates actions with dances that either deal damage or heal/buff the party. They also have the unique Victory Dance ability which recovers 30% of the party's hp and mp at the end of every battle.

I have more classes to show off but I'll reveal them as I continue to develop my project.

GAMEPLAY






DOWNLOAD
You can download the current demo here. I mainly need feedback on the class system that is introduced a few hours into the main story. And as a side note if you're interested in offering help in other ways such as music or art pm me and we can discuss it.
 
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ShadowDragon

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I downloaded the game currently , but didn't got time to test it out yet.
when I got time, I make a list of fixes (which you can choose to do so or not.

because some can be intentional, some minor or other major =)
 

ShadowDragon

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i cant test your game atm, need to wait till my pc is back from repair. so iI will test it late dec, new year D:
 

Marsigne

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I can test it
 

Gabriel-Chi

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God,you game looks so pretty,i'm going to play it soon i download it
 

Mordridakon

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@alcreator440 You mentioned "Trade" Could you beta test my game and I'll beta test yours?
 
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I'll be willing to trade play testing time. I play your game and you mine and we exchange notes (feedback). I also like Final Fantasy and my game is also a classical rpg styled game.

Let me know if interested, I like to work through discord PM.
 

alcreator440

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I can get back with you in a couple of hours but let's go ahead with the trade. I'll download your game and play it today. Send me a pm for the discord information.
 

Yodzume

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Are you still looking for play testers? I'm willing to do it.
 

alcreator440

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Sure! Just download the latest version and pm me.
 

ZenZwami

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I'm gonna check this out! I think I'll download and play it soon!
 

alcreator440

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I'm gonna check this out! I think I'll download and play it soon!
Thanks for checking my game out. I'm currently in the process of restructuring the beginning areas(mainly the mines) so it may be a bit overwhelming in the beginning(the explanations will be truncated too).
 

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