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I've been working on learning the in and outs of leveling in an rpg and I think I've wrapped my mind around how to balance exp; my current makes it so exp gain is based on a strict value of stats of the enemy (the average), and level ups are based the same on your stats. It ends up making it so fighting X enemies at your level is enough to level up regardless of level.

But I don't know how to do it with secondary points, such as AP or JP from games like Final Fantasy. Part of this is of course based around the fact that the secondary currency isn't as linear as exp, considering it's often used more like money to 'buy' things (but games like FF5 did make it a secondary exp). But even in linear forms, it's not given at any similar scale as exp.

And I think it's because it can cause wildly different results; If enemies give about the same amount of AP regardless of difficulty, then its best to farm weak enemies for it. If stronger enemies give out more, it's easy to catch extra jobs (or abilities, etc.) up very fast but it makes it very difficult to max them out or get stronger stuff without progressing through the game far enough. Which isn't exactly a problem, but I don't know what to shoot for when it comes to this.

Does anyone have experience (hah!) with this? Does anyone have ways to go about it? Or 'formulas' for coming up with ways that work?

Thank you ahead of time.

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