- Joined
- Jul 8, 2013
- Messages
- 298
- Reaction score
- 346
- First Language
- English
- Primarily Uses
But one day, their Hero disappeared…
To protect his inhabitants from similar fates, the duke of the land outlawed all physical and magical fighters. Young adults who wish to train their might were sent to barracks in a faraway town, while those magically inclined were either arrested or sent to an academy. “For the good of the people.” Not surprisingly, this was enough encouragement from nearby tribes to begin raiding the village, while the duke and his family remained safely hidden behind walls. Cypressa was no longer the bustling city in the glades. It had become a crumbling village in the bog.
Now, Cypressa is under attack by a mysterious villain who has plans on destroying the entire city. By poor misfortune, a young woman is given the quest to locate the long-lost hero in order to save the town. She’ll meet new friends, become stronger, and discover terrible truths about Cypressa. Will she reach the Hero in time?
Characters
Wizard: Dish out strong elemental skills. These spells are found only through spellbooks throughout the story.
Thief: Disarm traps, buff party, and deal out strong melee damage while remaining evasive to enemy attacks.
Witch: Heal with the magical waters of your Chalice, or "Change Weapon" mid-combat to her Athame and siphon HP to deal massive damage.
Features
- Four planned chapters from beginning to end with a "Character Arc" between each
- Story Quests and Character Quests, the latter featuring arcs that follow a unique storyline for each of your party members
- Unique items and abilities. No default armor, weapons, items, or skills! (except Attack)
- No buying gear! All armor is found in the wilderness through chests, while weapons are rewarded through Character Quests
- Play through puzzles that are challenging yet fun!
Screenshots
Cypressa: Before
Cypressa: After
A Serene Mountainside
A Marsh Maze - Push boulders to get through to the end
Cypressa: After
A Serene Mountainside
A Marsh Maze - Push boulders to get through to the end
This is a new story that I've been working on for the last couple of weeks. The entire plot is already etched out, so I know how it's going to end and what's happening in the middle. It was meant to be a "short story" that I could make to just get used to MV, but I've actually really enjoyed making it so far, and have expanded the story into four chapters. Each chapter will feature an "intermission" from the story in which, instead of partaking in side quests, you will enjoy learning the backstories of each of the characters through "Character Quests" - a form of character arc. Each character will have about 2 or 3 "parts" to their story, spread out across the chapters.
Demo Version 1.04
Mediafire | 212 MB
Known Bugs- Most important bug of all: Don't leave the map or save and return during the Marsh Puzzle. I am using Yanfly's "Save Event" plugin (it works between battle events) but it doesn't seem to work whenever you leave and come back. I need to figure that one out.
- The traps in the Marsh Maze don't change their graphic if you "disarm" it after setting it off
- Some passability settings are off because I went shrubbery crazy in the town - let me know where! And please be specific!
Change Log
1.04
- Hopefully fixed more passability issues
- Added an event between Serenity Mountain and the Swamp so I'm not losing people to lack-of-story-boredom
- Added a new spellbook for Aislyn to learn a new spell!
- Daer has a new ability as well
- Monsters will now respawn after 2~3 minutes
- Fixed some passability, grammar, and event issues
- Added music to the beginning =]
- No more random encounters! All monsters are evented. Let me know if you find yourself underleveled for the boss, though.
- Added "Through" to the dead enemies so you shouldn't get stuck anymore
- Increased Daer's hit rate from 95% to 100% (not sure why he missed so often - he has the highest agi and luk in the bunch!) (Edit: He's still missing a lot. Umm!)
- Added unique battle commands to make things a little less generic
- Battle Sequences! Only for Lightning Bolt, Magic Missile, Daer's Attack, and Backstab. I'll add the rest later.
- Changed player run speed to x2 faster - it feels a lot better, but it didn't speed up battle animations, so there's still that
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